Shaders minecraft 1.8.811/5/2022 ![]() ![]() Fixed an error with macOS running devices. Fixed Soul Fire being very dark with Compatibility Mode. Fixed Ender Dragon fireball looking very wrong. Some things in Shader Options have been moved, renamed, tweaked. Slightly improved End dimension clouds. Here's a link to the regular shader mod, which you won't need if you're using Optifine 1.8.8 but it includes a list of 15 or so shaderpacks (2 screens down). #Shaders minecraft 1.8.8 modFast leaves are now supported with the Compatibility Mode. Technically the shader mod itself says not to attempt shaders if you get less than 200fps on vanilla. Added a subtle emissive detail to Tridents. (Disable smooth lighting in Video Settings for precise results) Added "Show Light Levels Below 8" option under "Debug/Other" in Shader Options. Added "Selection Color" setting under "Colors" in Shader Options. It's the fastest profile with compatibility for mods, but no PBR to gain about %40 more fps (everything else is the same). Added "Fast Compatibility Mode" profile. (Fixes bright lines on some modded stuff) Improved the Compatibility Mode to be more compatible than ever. Increased the performance by about %2 which is magnificent isn't it? Improved the accuracy of water, block and translucent reflections. Improved the water surface to look more correctly colored. Go to Options -> Video Settings -> Shaders.- Improved underwater colors, fog and caustics to make things even more underwater-y.The fact that there is a report does not mean that the problem will be resolved. If these requirements are not met, the bug report will not even be considered. Developing a shader is time consuming, and searching for errors is much more time consuming. IMPORTANT: Specify step by step, what is necessary to reproduce the bug.Verify that the cause of the problem is not a resource package (in any case, indicate which one it is).Clearly specify which mod is causing the problem (if any). ![]()
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